
Another cast me into one final Soviet-held capture point with a broken and scattered force, before flashing up my next objective: 'hold out against waves of enemies: 0/10'. One asks you to flee the map, burning villages as you go.
HEROES GENERALS ZOOM MAP FULL
With the Germans pushing into Russia, the Soviet forces are in full retreat, meaning many missions aren't won so much as vacated. The burden of history weighs particularly heavily on the early quarter of the campaign. It's a worthy and true tale – one of traitors and egotists killing their own people – but it's almost entirely undone by cutscenes that look like they were made in 1945. Cutscenes tell the tale of Isakovich, a soldier turned journalist who documents the heroism of average men and women sent to their deaths. It suffers most as a game when it's trying to tell its weighty story. "Company of Heroes 2's worst missions feel like they're backwards."Ĭompany of Heroes 2's worst missions feel like they're backwards: instead of playing the plucky, clever underdogs, you're upgraded to the role of military colossus, infinite resources hurled at the brick wall until sheer erosion cracks a hole. My tactic may have been historically accurate, but trying to drown your opponent in your own soldiers' blood isn't a particularly satisfying strategy to play out in a real-time strategy game.

Any lost conscripts could be replaced in seconds, and any lost soldiers could be too: conscripts have the ability to join up with a depleted squad to take them back up to their maximum complement. To avoid coming out of the campaign with actual PTSD, I found it easier to simply roll my forces into a ball – toughest units clustered at the middle, fleshy conscripts on the outside – and smash through enemy positions. This second type of soldier gives Company of Heroes its Soviet tinge, and can sometimes make it unsatisfying to play. In most missions, squads can be trained at your home base or brought into battle as conscripts. That quirk of population translates to game mechanics: as Soviet general-in-the-sky, I had a near-endless stream of people I could click on to send to their doom. The Soviet war effort hinged on the country's ability to spit out prodigious amounts of young men and women to fight and die for their motherland. Learning about this is harrowing playing it is too. "It's a long way into the 15-hour campaign before Relic's real-time strategy game finds any heroism." The Eastern Front saw the brunt of the war: Germany lost 80% of its Wehrmacht casualties east of Berlin the Soviets themselves lost some 26 million souls overall, 8.6 million of whom were in the military. It's set on World War II's frigid Eastern Front, and is more concerned with rifle-butting home the horror of that bloodiest sector of the conflict.

Infantry Encounter battles are only triggered in War if the following parameters are met:

This game type focuses on controlling a single Capture Point.īeing the first game type introduced to the player, it introduces the fundamentals of securing Capture Points before introducing the player to game types like Skirmish and Assault Parameters Infantry Encounters Your team must capture and maintain ownership of the Capture Point for an allotted period of time to win while simultaneously repelling the opposing team from taking the Capture Point from your team. The objective of the game type follows rules similar to a game of King of the Hill.
